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authorgerman77 <juangerman-13@hotmail.com>2024-01-29 05:02:01 +0100
committergerman77 <juangerman-13@hotmail.com>2024-01-29 05:02:01 +0100
commit8e93537266db693a8511a7f296ee15a74c3ddf39 (patch)
tree0e7b3973a6b1c63693562fbc08d86893a4134761
parentMerge pull request #12555 from flodavid/fix-gamemode-setting (diff)
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-rw-r--r--src/core/hle/service/am/am.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index a768bdc54..38f67adcd 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -931,8 +931,8 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_,
sleep_lock_event = service_context.CreateEvent("ICommonStateGetter::SleepLockEvent");
// Configure applets to be in foreground state
- msg_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
msg_queue->PushMessage(AppletMessageQueue::AppletMessage::ChangeIntoForeground);
+ msg_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
}
ICommonStateGetter::~ICommonStateGetter() {